Rich Vreeland, on the Composition
This piece was heavily inspired by the music from the game Super Mario RPG. I set out to create a closing track for my album Level, and knew I wanted something that was optimistic, and kind of frenetic in its energy.
David Peacock, on the Arrangement
With Win, it was important to capture the gradual build. Also wanted to focus on mixing groups of 2 over groups of 3 in different ways, much like the original did. A couple of times, I would select a piece to arrange based on the original—with no consideration for how it might translate to piano, and because of that this piece may have taken the longest to complete!
Augustine Mayuga Gonzales, on the Performance
Because computer generated music is metronomically precise, I wanted to humanize it by breathing more "life" into the piece; taking subtle liberties with time, while always respecting the constant underlying rhythmic pulse.