Play the Game Here: gambit.mit.edu/loadgame/waker.php
"Every time we dream, a path forms for us to follow.
It guides us through the Dreamtime and back home again, safe and sound.
Once in a great while, however, a path breaks, leaving the dreamer forever lost.
We cannot awaken from broken dreams... someone must fix them."
Waker is a puzzle/platform game set in the world of a child's broken dream. As the Waker, the player uses both mind and reflexes to solve puzzles, creating platforms to form a safe path through the dream worlds. Forming the paths, however, is the trick - it is up to the player to figure out how to create each path, and to manipulate the Waker and the world to travel safely through each level. With dynamic obstacles and three difficulty modes, the game offers continuing challenges even for experienced players, while allowing beginners an easier path to the end.
Waker was developed in tandem with Woosh, its abstract variant. Waker offers the same gameplay as Woosh, but also includes a rich narrative and a story that is reflected in its art and cutscenes.
Come explore the world of dreams... will you awaken your dreamer, or leave her to drift forever?
released August 6, 2009
Music Composed and Produced by Rich Vreeland
Artwork by Brandon Cebenka
Copyright 2009 M.I.T. and MDA, All Rights Reserved
GAMBIT Website: gambit.mit.edu